Animations and Interactivity
Tumult Hype 1.6 adds the ability to pause, continue, and go to a time on a specified timeline. These new actions unlock entirely new ways of producing animations.
In addition triggering actions in response to scene and user events, Timeline Actions allow the triggering of any action at a specific time in a timeline. Use the View > Show Timeline Actions menu item. A common use case is looping by using this and restarting the timeline.
The Capo tool pairs with recording to help build animations quicker. Wherever it is positioned is where animations start from when recording is turned on. Control-dragging, or control and using the keyboard modifiers, maintains the distance between the Capo and playhead.
Relative Keyframe Improvements
Relative keyframes are a way to achieve unique interactive effects without any code. They are now represented more distinctly from the absolute keyframes with a round visual style and lightly colored bar if there is potential for animation. Also, new timelines by default use absolute keyframes, making common cases like looping timelines significantly easier.
Overlapping keyframes now stack on the timeline, making it easier to manipulate overlapping animations. These represent an instant transition.